One-line summary: Puzzle fest in a setting of Asia style. It is abandoned and dirty near the mountain top, but you can change things if you "put your mind" to it.
Game inspired by: "Equivalencies," by King Missile
Things I liked: Well implemented. Game has some surprise compared to what it looks like in the very beginning. Quirky story told with the straight face. The beginner puzzles were the right level of difficult for me, and I reached an ending "winning" without needing the hints.
Things I might like to see different: There was a little bit of letdown with the ending I got. I unlocked some Achievements, but the others must use some advanced puzzling. These seem too tough and I did not try them for long.
Also I had some problem at one point that made me feel bad for a NPC. In ROT13 because the spoilers (http://www.rot13.com/index.php):
V chg gur syhgr va gur yrsg qhzojnvgre naq gura punatrq vg gb qbt. Guvf znxrf gur evtug qhzojnvgre pbzr va. Ohg nsgre gung, V pbhyq abg trg gur qbt onpx! V guvax V gevrq PUNATR QBT yvxr gur uvag fnvq, ohg gur tnzr fnvq V jnf gbb sne njnl be fbzr guvat. V nyfb gevrq chggvat rirelguvat V unq va gur evtug qhzojnvgre, ohg vg jnfa'g urnil rabhtu. Cbbe qbt.